Skyrim Project Aho Repository Codes

Table of Contents

  1. Skyrim Project Aho Repository Codes | Peatix
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  • Mouse
  • Keyboard

Oct 16, 2017 This repository contains code for Design and analysis of Algorithm(IT252) course mini Project 'Plagiarism-Detector in Python' aho-corasick-algorithm rabin-karp-algorithm Updated Apr 18, 2018. Line 9869: modName=Apachii Hair for Interesting NPCs - Legacy - JK's Skyrim - Palaces and Castles Enhanced - Cutting room floor - Project AHO Line 9889: modName=Followers Hirelings and Housecarls SSE Line 9909: modName=Pandorable's NPCs - Dawnguard. Full guide for installing the mobile version of Create Your Frisk (CYF / unitale) and mods. ICT Mrpupau; - fpup / nfFznfhy;y Njrpa. Skyrim Revamped - Complete Enemy Overhaul; Patches for quest mods: Helps to Have a Map patches for Vominheim, Midwood, and Darkend; Vigilant - SRCEO patch and delay; Project AHO - Start When You Want; Unofficial LotD Bruma Patch (and Curator's Companion add-on) Quest and Reward Delay for Legacy of the Dragonborn; Vigilant Crafting Stations by Sovn.

Mouse

General Buttons

NameDescription
LButtonThe left mouse button when used with Send, but the primary mouse button when used with hotkeys. In other words, if the user has swapped the buttons via system settings, LButton:: is physically activated by clicking the right mouse button, but Send {LButton} performs the same as physically clicking the left button. To always perform a logical left click, use Click Left or Send {Click Left}.
RButtonThe right mouse button when used with Send, but the secondary mouse button when used with hotkeys. In other words, if the user has swapped the buttons via system settings, RButton:: is physically activated by clicking the left mouse button, but Send {RButton} performs the same as physically clicking the right button. To always perform a logical right click, use Click Right or Send {Click Right}.
MButtonMiddle or wheel mouse button

Advanced Buttons

NameDescription
XButton14th mouse button. Typically performs the same function as Browser_Back.
XButton25th mouse button. Typically performs the same function as Browser_Forward.

Wheel

NameDescription
WheelDownTurn the wheel downward (toward you).
WheelUpTurn the wheel upward (away from you).
WheelLeft
WheelRight

[v1.0.48+]: Scroll to the left or right.

Requires Windows Vista or later. These can be used as hotkeys with some (but not all) mice which have a second wheel or support tilting the wheel to either side. In some cases, software bundled with the mouse must instead be used to control this feature. Regardless of the particular mouse, Send and Click can be used to scroll horizontally in programs which support it.

Keyboard

Note: The names of the letter and number keys are the same as that single letter or digit. For example: b is B and 5 is 5.

Although any single character can be used as a key name, its meaning (scan code or virtual keycode) depends on the current keyboard layout. Additionally, some special characters may need to be escaped or enclosed in braces, depending on the context. [v1.1.27+]: The letters a-z or A-Z can be used to refer to the corresponding virtual keycodes (usually vk41-vk5A) even if they are not included in the current keyboard layout.

General Keys

NameDescription
CapsLockCapsLock (caps lock key)

Note: Windows IME may interfere with the detection and functionality of CapsLock; see CapsLock and IME for details.

SpaceSpace (space bar)
TabTab (tabulator key)
EnterEnter
ReturnDeprecated: Use the synonym Enter instead to reduce ambiguity.
Escape (or Esc)Esc
Backspace (or BS)Backspace

Cursor Control Keys

NameDescription
ScrollLockScrollLock (scroll lock key). While Ctrl is held down, ScrollLock produces the key code of CtrlBreak, but can be differentiated from Pause by scan code.
Delete (or Del)Del
Insert (or Ins)Ins
HomeHome
EndEnd
PgUpPgUp (page up key)
PgDnPgDn (page down key)
Up (up arrow key)
Down (down arrow key)
Left (left arrow key)
Right (right arrow key)

Numpad Keys

Due to system behavior, the following keys separated by a slash are identified differently depending on whether NumLock is ON or OFF. If NumLock is OFF but Shift is pressed, the system temporarily releases Shift and acts as though NumLock is ON.

CodesCodes
NameDescription
Numpad0 / NumpadIns0 / Ins
Numpad1 / NumpadEnd1 / End
Numpad2 / NumpadDown2 /
Numpad3 / NumpadPgDn3 / PgDn
Numpad4 / NumpadLeft4 /
Numpad5 / NumpadClear5 / typically does nothing
Numpad6 / NumpadRight6 /
Numpad7 / NumpadHome7 / Home
Numpad8 / NumpadUp8 /
Numpad9 / NumpadPgUp9 / PgUp
NumpadDot / NumpadDel. / Del
NumLockNumLock (number lock key). While Ctrl is held down, NumLock produces the key code of Pause, so use ^Pause in hotkeys instead of ^NumLock.
NumpadDiv/ (division)
NumpadMult* (multiplication)
NumpadAdd+ (addition)
NumpadSub- (subtraction)
NumpadEnterEnter

Function Keys

NameDescription
F1 - F24The 12 or more function keys at the top of most keyboards.

Modifier Keys

NameDescription
LWinLeft Win. Corresponds to the <# hotkey prefix.
RWin

Right Win. Corresponds to the ># hotkey prefix.

Note: Unlike Ctrl/Alt/Shift, there is no generic/neutral 'Win' key because the OS does not support it. However, hotkeys with the # modifier can be triggered by either Win.

Control (or Ctrl)Ctrl. As a hotkey (Control::) it fires upon release unless it has the tilde prefix. Corresponds to the ^ hotkey prefix.
AltAlt. As a hotkey (Alt::) it fires upon release unless it has the tilde prefix. Corresponds to the ! hotkey prefix.
ShiftShift. As a hotkey (Shift::) it fires upon release unless it has the tilde prefix. Corresponds to the + hotkey prefix.
LControl (or LCtrl)Left Ctrl. Corresponds to the <^ hotkey prefix.
RControl (or RCtrl)Right Ctrl. Corresponds to the >^ hotkey prefix.
LShiftLeft Shift. Corresponds to the <+ hotkey prefix.
RShiftRight Shift. Corresponds to the >+ hotkey prefix.
LAltLeft Alt. Corresponds to the <! hotkey prefix.
RAlt

Right Alt. Corresponds to the >! hotkey prefix.

Note: If your keyboard layout has AltGr instead of RAlt, you can probably use it as a hotkey prefix via <^>! as described here. In addition, LControl & RAlt:: would make AltGr itself into a hotkey.

Skyrim Project Aho Repository Codes | Peatix

Multimedia Keys

The function assigned to each of the keys listed below can be overridden by modifying the Windows registry. This table shows the default function of each key on most versions of Windows.

NameDescription
Browser_BackBack
Browser_ForwardForward
Browser_RefreshRefresh
Browser_StopStop
Browser_SearchSearch
Browser_FavoritesFavorites
Browser_HomeHomepage
Volume_MuteMute the volume
Volume_DownLower the volume
Volume_UpIncrease the volume
Media_NextNext Track
Media_PrevPrevious Track
Media_StopStop
Media_Play_PausePlay/Pause
Launch_MailLaunch default e-mail program
Launch_MediaLaunch default media player
Launch_App1Launch My Computer
Launch_App2Launch Calculator

Other Keys

NameDescription
AppsKeyMenu. This is the key that invokes the right-click context menu.
PrintScreenPrtSc (print screen key)
CtrlBreakCtrl+Pause or Ctrl+ScrollLock
PausePause or Ctrl+NumLock. While Ctrl is held down, Pause produces the key code of CtrlBreak and NumLock produces Pause, so use ^CtrlBreak in hotkeys instead of ^Pause.
BreakDeprecated: Use the synonym Pause instead.
HelpHelp. This probably doesn't exist on most keyboards. It's usually not the same as F1.
SleepSleep. Note that the sleep key on some keyboards might not work with this.
SCnnnSpecify for nnn the scan code of a key. Recognizes unusual keys not mentioned above. See Special Keys for details.
VKnn

Specify for nn the hexadecimal virtual key code of a key. This rarely-used method also prevents certain types of hotkeys from requiring the keyboard hook. For example, the following hotkey does not use the keyboard hook, but as a side-effect it is triggered by pressing eitherHome or NumpadHome:

Known limitation: VK hotkeys that are forced to use the keyboard hook, such as *VK24 or ~VK24, will fire for only one of the keys, not both (e.g. NumpadHome but not Home). For more information about the VKnn method, see Special Keys.

Warning: Only Send, GetKeyName(), GetKeyVK(), GetKeySC() and #MenuMaskKey support combining VKnn and SCnnn. [v1.1.27+]: The presence of an invalid suffix prevents VKnn from being recognized. For example, vk1Bsc001:: raises an error in v1.1.27+, but sc001 was ignored (had no effect) in previous versions.

Joystick

Joy1 through Joy32: The buttons of the joystick. To help determine the button numbers for your joystick, use this test script. Note that hotkey prefix symbols such as ^ (control) and + (shift) are not supported (though GetKeyState() can be used as a substitute). Also note that the pressing of joystick buttons always 'passes through' to the active window if that window is designed to detect the pressing of joystick buttons.

Although the following Joystick control names cannot be used as hotkeys, they can be used with GetKeyState():

  • JoyX, JoyY, and JoyZ: The X (horizontal), Y (vertical), and Z (altitude/depth) axes of the joystick.
  • JoyR: The rudder or 4th axis of the joystick.
  • JoyU and JoyV: The 5th and 6th axes of the joystick.
  • JoyPOV: The point-of-view (hat) control.
  • JoyName: The name of the joystick or its driver.
  • JoyButtons: The number of buttons supported by the joystick (not always accurate).
  • JoyAxes: The number of axes supported by the joystick.
  • JoyInfo: Provides a string consisting of zero or more of the following letters to indicate the joystick's capabilities: Z (has Z axis), R (has R axis), U (has U axis), V (has V axis), P (has POV control), D (the POV control has a limited number of discrete/distinct settings), C (the POV control is continuous/fine). Example string: ZRUVPD

Multiple Joysticks: If the computer has more than one joystick and you want to use one beyond the first, include the joystick number (max 16) in front of the control name. For example, 2joy1 is the second joystick's first button.

Note: If you have trouble getting a script to recognize your joystick, one person reported needing to specify a joystick number other than 1 even though only a single joystick was present. It is unclear how this situation arises or whether it is normal, but experimenting with the joystick number in the joystick test script can help determine if this applies to your system.

See Also:

  • Joystick remapping: Methods of sending keystrokes and mouse clicks with a joystick.
  • Joystick-To-Mouse script: Using a joystick as a mouse.

Hand-held Remote Controls

Respond to signals from hand-held remote controls via the WinLIRC client script.

Special Keys

If your keyboard or mouse has a key not listed above, you might still be able to make it a hotkey by using the following steps:

  1. Ensure that at least one script is running that is using the keyboard hook. You can tell if a script has the keyboard hook by opening its main window and selecting 'View->Key history' from the menu bar.
  2. Double-click that script's tray icon to open its main window.
  3. Press one of the 'mystery keys' on your keyboard.
  4. Select the menu item 'View->Key history'
  5. Scroll down to the bottom of the page. Somewhere near the bottom are the key-down and key-up events for your key. NOTE: Some keys do not generate events and thus will not be visible here. If this is the case, you cannot directly make that particular key a hotkey because your keyboard driver or hardware handles it at a level too low for AutoHotkey to access. For possible solutions, see further below.
  6. If your key is detectable, make a note of the 3-digit hexadecimal value in the second column of the list (e.g. 159).
  7. To define this key as a hotkey, follow this example:

Reverse direction: To remap some other key to become a 'mystery key', follow this example:

Alternate solutions: If your key or mouse button is not detectable by the Key History screen, one of the following might help:

  1. Reconfigure the software that came with your mouse or keyboard (sometimes accessible in the Control Panel or Start Menu) to have the 'mystery key' send some other keystroke. Such a keystroke can then be defined as a hotkey in a script. For example, if you configure a mystery key to send Ctrl+F1, you can then indirectly make that key as a hotkey by using ^F1:: in a script.

  2. Try AHKHID. You can also try searching the forum for a keywords like RawInput*, USB HID or AHKHID.

  3. The following is a last resort and generally should be attempted only in desperation. This is because the chance of success is low and it may cause unwanted side-effects that are difficult to undo:
    Disable or remove any extra software that came with your keyboard or mouse or change its driver to a more standard one such as the one built into the OS. This assumes there is such a driver for your particular keyboard or mouse and that you can live without the features provided by its custom driver and software.

CapsLock and IME

Some configurations of Windows IME (such as Japanese input with English keyboard) use CapsLock to toggle between modes. In such cases, CapsLock is suppressed by the IME and cannot be detected by AutoHotkey. However, the Alt+CapsLock, Ctrl+CapsLock and Shift+CapsLock shortcuts can be disabled with a workaround. Specifically, send a key-up to modify the state of the IME, but prevent any other effects by signalling the keyboard hook to suppress the event. The following function can be used for this purpose:

After copying the function into a script or saving it as SendSuppressedKeyUp.ahk in a function library, it can be used as follows:

Cinematic trailer I made for the Steel Faith Overhaul mod. SFO is available on the Steam Workshop for both games: SFO for WARHAMMER 1 - http://steamcommunity.com.

I just read on the steam workshop that venris took steel faith overhaul from the original creator. Here is the comment on steam. Justr wanted to post here cause as a community we should all help in this, anyway we can. All I can do is be a messenger.Just to quickly inform everyone. Venris has has betrayed me, illegally.copyrighted. SFO mod from me, without every obtaining my permission, and is attempting to prevent me from ever mod again using my own mod I created. He has been able to stay in contact with my by phone and email, but never attempted to reach out to me.

Steel Faith Overhaul 2 Changelog

So he then took it upon himself to move forward and aggressively attempt to take full ownership of SFO through a copyright.I had given him permission to continue developing the mod, but I never gave him full ownership of the mod, and i never said I was done modding forever, as SFO will always be my mod that I alone created. Although now, he is attempting to prevent me from ever developing my own mod, and having creative rights over it.He has solely been collecting all income from Patreon, and is sponsored and paid by Patreon to boot, but I never asked for a penny in return, because I wanted what was best for him and his family. But this is how you are repaid for kindness by some people.

After he started pulling in many thousands of USD (which he now hides, so you cannot know the exact amount, so it will not discourage people from donating more), he has become immensely greedy, and has worked to remove me in every way from my own mod, to prevent me ever coming back.' SFO is become something much bigger than a small mod for a great game.' - VenrisSFO has NEVER been a small mod. I'm sure you can browse the workshop and view the many thousands of small mods, which only take a few hours, or even a few days to create. SFO was always a massive undertaking, and a massive mod, and it required my attention and passion, to levels I never showed anything quite frankly. So much so it put a strain on my personal life, and I paid a lot to develop this very expansive and detailed mod.

But now my thousands of hours of hard work, my struggle to make this the best mod it could be, and now my name is being erased so one man can take all credit, and have full control, and monetize everything I have built.Instead of showing any respect, gratitude, and appreciation for what I have done for him and this community, he refers to me as the 'talented, but troubled creator' - a nicety followed by an insult, which is highly inappropriate and hurtful. There's many reasons for this, which I found out now why, but none of it is fair or accurate.I have never heard of something like this happening before in modding of any game, so I'm unsure how to proceed or what to do. I likely will have to reach out to a lawyer to help me with this now. I just wanted to inform everyone in the community of his unjust actions, so all can be aware - especially those giving up their hard earned money to support someone like this.Venris does not have my permission to use my work now. Does not have permission to steal my mod, and then re-upload it as his own. Does not have permission to monetize anything I created.

And does not have the right to prevent me from modding my own creation.

Happy holidays, hope everyone is staying warm! To celebrate the season, we’re shipping a new SteamVR Home environment -.Venture forth from the cozy warmth of the rover, and feel the frost in the air as you trek out onto the snowy bluff. You may find the local wildlife somewhat shy and elusive, so please maintain a respectful distance to avoid scaring them off.Big thanks to our friends at for their help with making this great new SteamVR Home environment, as well as the and environments.And as with the last few releases, we're making this environment available as an.

Skyrim project aho repository codes map

So you can remix and create your own map using the models, textures, and sounds from this one. For a refresher, check out this.Enjoy Winter Peak, and we'll see you in SteamVR Home!

How it worksIf you have a flatscreen TV, you may be familiar with the term Motion Smoothing. TVs apply Motion Smoothing by interpolating between two existing frames to create a new in-between frame. This smooths out the frames and increases framerate, but it also adds latency – providing passable results for TV but definitely not the right way to go in VR.The way we are applying Motion Smoothing in SteamVR is a bit different. When SteamVR sees that an application isn’t going to make framerate (i.e. Start dropping frames), Motion Smoothing kicks in. It looks at the last two delivered frames, estimates motion and animation, and extrapolates a new frame.

Synthesizing new frames keeps the current application at full framerate, advances motion forward, and avoids judder.This means that the player is still experiencing full framerate (90 Hz for the Vive and Vive Pro), but the application only needs to render 1 out of every 2 frames, dramatically lowering the performance requirements. Even better, if synthesizing a new frame for every frame delivered by the application still leads to performance issues, Motion Smoothing is designed to scale further down to synthesize 2 frames for every 1 frame delivered, if needed. What it means for youFrom the player’s perspective, what was previously a game that would hitch and drop frames producing judder is now a game that constantly runs smoothly at 90 Hz. SteamVR Motion Smoothing improves upon the previously released Asynchronous Reprojection to enhance the overall experience for customers across a wide variety of VR systems.

Not only can lower-end GPUs now produce smooth frames in applications that were previously too expensive, higher-end GPUs can now render at an even higher resolution increasing the fidelity of all experiences on all VR systems.This feature is ready to kick in the moment an application starts dropping frames and shuts off when no longer needed. Of course, if you prefer to run without this feature, just look under ‘Settings Video’ or ‘Settings Applications’ to control when it is enabled.

Motion Smoothing is not enabled when using Oculus Rift or Windows Mixed Reality headsets with SteamVR, because their underlying display drivers use different techniques when applications miss framerate.Motion Smoothing is currently enabled for systems running Windows 10 with an NVIDIA GPU. The team continues to work on updates to SteamVR Input, and we've made strides in the overall system and user experience.Recently, we've updated the SteamVR beta with an improved Controller Binding UI - making it simpler to rebind games that haven't implemented the new SteamVR Input API. Now it's even easier for players and developers to create and share new bindings for VR games, for any current and future controllers.In addition, we've created a guide that walks through rebinding three games with different control schemes and needs.We're continuing to work on these features, and appreciate any feedback you may have. Let us know what you think in the. With Halloween rapidly approaching, we figured folks have probably had enough with spooky decorations popping up - both in and out of VR. Instead, we wanted to focus on the best part of this holiday - the candy!So today we're shipping the Perfectly Normal.

Amusing Mudcrab | The Elder Scrolls Mods Wiki | Fandom

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Total War Warhammer 2 Steel Faith Overhaul Crash

That's right, it's perfectly normal - just your regular old candy shop with candy and cupcakes - which just happens to be closed right now. On a perfectly normal dark and stormy night.Have fun exploring! Poke around a bit, you may even find a couple things to unlock.And as with the last few releases, we're making this environment available as an.

Total War Warhammer 2 Steel Faith Overhaul Download

So you can remix and create your own map using the models, textures, and sounds from this one. For a refresher, check out.Enjoy the Candy Emporium, and we'll see you in SteamVR Home!